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Ubuntu Cannot Find Lglut

The question does not have to be directly related to Linux and any language is fair game. Any ideas? brebarth last edited by Ah, need a little help here. Does Intel sell CPUs in ribbons? this contact form

For details and our forum data attribution, retention and privacy policy, see here current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your That also used CMake. C# TBB updating metadata value Previous examples of large scale protests after Presidential elections in US? c++ compilation makefile share|improve this question asked Dec 28 '11 at 4:45 zeboidlund 3,2791371142 You're compiling using -m32 to build a 32-bit version, but it looks like your /usr/lib/libglut.so

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When building SFML, I never needed any Build directory; I generated the Makefile in the SFML root directory and ran make successfully from there.In the case of Box2D, there was a Visit the following links: Site Howto | Site FAQ | Sitemap | Register Now If you have any problems with the registration process or your account login, please contact us. for example (permission denied error) : in this case you need to change the TMPDIR1 line in your configure file (line 7 before fi) to the following: TMPDIR1=/usr/local/src then you need I think the directory structure has changed since the version you built.

I've exported my LD_PATH to include /usr/lib, which is where my .so. I want to work on it a little bit more to see if I can get it built, but if not, then I'll post more specific questions after. Code: Select all-lglut ...in 2 places.Things should then proceed fine.HTH, Rupertp.s. error Hi, I am trying to create open gl program(c++) on ubuntu(9.04), using net beans but while running the code I am getting following error g++ -o dist/Debug/GNU-Linux-x86/welcome_2 build/Debug/GNU-Linux-x86/welcome.o -lfreeglut.h -lfreeglut_ext.h

I'm using Box2D version 2.2.1 with premake 4.4 beta. In the context of this quote, how many 'chips/sockets' do personal computers contain? This is the root directory of the downloaded release where the top level CMake files are. Formatting and upgrading need some free time.

  • apparently the Makefile absolutely must be placed in the Build directory and made from there.
  • I pretty much translated your directions directly to the new structure, but now making HelloWorld cannot find Box2D.
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I also needed to tweak the premake4.lua script to correct the spelling of Helloworld.cpp to HelloWorld.cpp but maybe this is just a test to see whether you're worthy of using the I tried installing a freeglut package from my package manager but that didn't solve it so I got rid of it. Word for a Fact Believed by a Sub-Culture Calculating ...5(5+4(4+3(3+2(2+1(1))))) Polyglot Anagrams Cops' Thread What is the meaning of ''cry oneself"? However, CMake isn't working as cleanly as your site suggests.

But I still get “cannot find -lGL” Reply Quote 0 brebarth last edited by for installing glut I followed these "instructions":http://kiwwito.com/installing-opengl-glut-libraries-in-ubuntu/ particularly: @sudo apt-get install [email protected] Now I get this error weblink Top bambitheslug Posts: 4 Joined: Mon Aug 20, 2012 10:39 pm Re: Testbed(Linux): cannot find -lGLUT Quote Postby bambitheslug » Tue Aug 21, 2012 8:51 pm Wow, thank you very much! Can an object *immediately* start moving at a high velocity? error User Name Remember Me?

It looks like you're using a 64-bit system, but trying to compile a 32-bit application (because of -m32 compiler switch). I have done locates on these libraries, and their dev counterparts do exist. Please help. http://rinfix.com/ubuntu-cannot/ubuntu-cannot-find-ledit.html I too thought that mesa-common-dev installs gl, but it looks like it doesn't: "link":http://www.qtcentre.org/threads/57256-SOLVED-error-cannot-find-lGL LE: Also you might want to remove QT += opengl from the .pro file, that links to

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And i also have /usr/lib/libglut.so.3.

What's New? Here is my process:1) I downloaded the latest Box2D (2.2.1) release to my Documents folder.2) I ran cmake-gui and set both the source code and binary folders to /home/david/Documents/Box2D_v2.2.1/. Would the members of an online imageboard (or any community) be able to build a post-apocalytic society upon their reputation? Introduction to Linux - A Hands on Guide This guide was created as an overview of the Linux Operating System, geared toward new users as an exploration tour and getting started

more hot questions question feed lang-cpp about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. If I changed the binary output directory, CMake would just copy everything in the release into its own /home/david/Documents/Box2D_v2.2.1/Build/ directory. his comment is here NoScript).

I'm a little new to the Linux dev world (without an ide), so please be patient. I didn't realize the issue until I followed your directions to the dot (literally, the 2 dots in cmake .., haha).I still don't see why it couldn't just link to my