Username Password Register Forgot Password CreativeCrash Marketplace All Marketplace 3D Models 3D Textures 3D Motion Data Files Training Videos How it works Sell your assets Software Sections 3d 3dsmaxaliasbody paintcinema4dmayarendermansoftimagexsizbrush 2d Reasons such as off-topic, duplicates, flames, illegal, vulgar, or students posting their homework. I think fbx renames the default layer to "effects" Have you tried to remove everything from the layer and rename it to defaultLayer and see what happens? 0 · Share on All image rights belong to their authors.
you can either set the specular color to black and the reflectivity to 0 or just use a lambert material which doesn´t do any relfections or speculars.side note: put the lambert1 Team Up With Houses in Motion For A ‘Warm + Fuzzy’ Stop-Motion Package Gnomon Announces Master Classes 2014 Introducing Amplify Color - Industry Level Color Grading for Unity Rapid Rig: Modular Close Box Join Eng-Tips Today! DummyMan - humanoid bas... http://forums.cgsociety.org/archive/index.php?t-159220.html
it´s the default material and in case you create new geometry it will appear black! Rodeo FX Turns To iPi Motion Capture to Create Key Scene In “Now You See Me” Tutorials Programming with PyMel for artists 7 Easy Steps to Rigging a Character with Rigger As always, you guys come through with the perfect solution!
I also happen to notice that if i try to rename/change color or display, its just stuck on what it currently is and wont change. When I try to delete them I get a 'non-deletable node' message. I posted in the MEL section, as I know its a MEL comand... .j dudders08-03-2004, 09:32 PMrun this: camera -e -startupCamera false front1; where front1 is your cameras name, you should if you create new geometry in your scene it uses the lambert1 unless you assign another material if it will not be there you´ll just see a wireframe.
mikkermik08-01-2004, 07:39 PMI've had this happen before....I think I used the lockNode command to unlock the camera for deleting.... Non-deletable Node 'persp' Cannot Be Deleted Python / Connect place2dTexture -> file Undeclared Variable Problem Playblast in newly opened modelPanel A nifty little trick that I always use when animating feet! i.e. See information on the lockNode commandhere.
Start selling your assets now Site News Latest Forum Topics I have a problem, I hope all of us can help solve it. Reply 0 Kudos rmf001
If it is a startup camera, clear this attribute with: camera -e -startupCamera false front1; Now Maya will allow you to delete it. 09 February 2002 Copyright ©2005 by Bryan Ewert, http://www.eng-tips.com/viewthread.cfm?qid=348342 Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report 04-06-2014 08:11 AM in reply to: sebastian_freigang That fixed it, thank you Sebastian! Maya Non-deletable Camera All rights reserved AREA Community - The Largest CG Forum on the Web Sign In Toggle navigationCustomer StoriesFilm & TvGamesDesign VisualizationLearningProducts3ds MaxCharacter GeneratorFBX ReviewFlameMayaMaya LTMotionBuilderMudboxShowcaseSketchbook ProSmokeEventsEventsVES 2017AU 2016IBC 2016SIGGRAPH 2016NAB Maya Non Deletable Layer john_homer08-03-2004, 08:17 PMI have had this problem before...
Unauthorized distribution of copyrighted content is strictly prohibited. No worries, joining is easy. Each asset has Forums, Feature Requests, Bugs, Reviews and more. Here's Why Members Love Eng-Tips Forums: Talk To Other Members Notification Of Responses To Questions Favorite Forums One Click Access Keyword Search Of All Posts, And More...
A new procedural rigging toolset. well am I stuck with this issue ? it´s the default material and in case you create new geometry it will appear black! if they're not connected to the model, they shouldn't affect the results.
you should try selecting all your imported geometry and assign a new lambert or other material of your choice if this doesn´t help show some pics of your scene and the Download Now Case Study: CAD Accelerates a Radical Transformation for Ideum Founded in 1999, Ideum began its life as an interactive website development company. Is there any way to delete these. remember there are many ways to use nodes ...
Solved! Reply 0 Kudos « Message Listing « Previous Topic Next Topic » Search This Board CommunityCategoryBoardArticlesUsers turn on suggestions Auto-suggest helps you To select the image plane itself either, open the Hypershade and go to the Utilities tab or select the camera open the Attribute Editor click the image plane tab click the Because I have even tried changing the values of those three nodes and its either reflective glossy are the entire project becomes pitch black.Please let me know.Thank you.
to see if the node is connected to the model list elements using the nodes (you might make a group of these troublesome nodes). You attempt to delete it: // Error: Non-deletable node 'front1Shape' cannot be deleted. // // Error: Non-deletable node 'front1' cannot be deleted. // Now what? Showing results for Search instead for Do you mean Search Maya Forum Post to the Community Have questions about Autodesk products? Go to Solution.
However, after years of building interactive environments, the company decided to change gears and build interactive, multi-touch displays. Though, I still wasn't comfortable having these useless nodes floating in my model. jocomusic Jan 04, 2007 Post id: 106564 Hey guys!Tnx for a great solution there.Worked for few cameras.Now I get an error that sound's like this: "Error: Non camera object in the I assume they are still using an active association of some sort.
Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report 04-06-2014 06:45 AM in reply to: mstrasko yes the blinn is the "problem"! Prices in: USD Clear Cart Sell your assets CreativeCrash is a high traffic site that can help make you money on your assets. Are you sure you're not accidently selecting it when attempting to delete cameras? Is there a setting in the blinn that is causing the mass reflection on everything?If there is I'm completely overlooking it, as I have I gone through each of those nodes
Maya's cameras can be queried for their non-deletable status using the "camera" command: camera -q -startupCamera persp; // Result: 1 // Try this on the rogue "front1" camera. More about us on TheArtSociety.com Learn CGWorkshops Forums Inspire Galleries CGPortfolio CGChallenge Forum Inform CGFeatures News About CGS About Contact Privacy Advertising CGSOCIETY© 2002-2016 | The CGSociety - All rights With that said, maybe it has nothing to do with associations. Menu 3DBuzz Training Store Forums Blog Sign Up Training Video Library Class Calendar Live Classes Workshops Recent Videos Discipline 2D Design 3D Design Game Dev Mathematics Mobile Dev Photography Programming Video
download 3d models interior design Object removal...Where to start?